|
|||||||||||||||||||||||||||||
What is Hiperbolia?
Hiperbolia is the hyperbolic city, it was built using hyperbolic geometry in a
threedimensional space. Techniques, technicalities and maths.For building Hiperbolia, Klein's model of hyperbolic geometry was used. Although Klein's and Poincare's models are different, they describe the same space. This means that what the user is looking at is the hyperbolic space through Klein's model.If you are looking for some formulas and maths abstraction of hyperbolic gemoetry, mathemathicians could go on about it for for ages. But I think that wouldn't be of much use when there's this. Besides, it's much clearer than what I could write here. Computationally speaking, Hiperbolia is very consuming, not every computer will run it smoothly. But thats why the city is divided into sections, some of them being very computationaly consuming, while others are not so. Still, a computer with the following requirements would run it smoothly: Processor: 3 cores, 2.2Ghz each. Mem: 3Gb. Video: Nvidia GeForce 8800 or later, Ati 3600 or later. OS: Windows XP/Vista/7, any Linux, MacOSX 10.4 or later. The graphics rendering engine used was OGRE www.ogre3d.org, which was picked because of its ease of use, power, materials and textures capabilities, and its cross-platform (really) arquitecture. The project was developed under Linux, but has been thoroughly tested in MacOSX and windows. OGRE made this possible. It runs under DirectX or OpenGL. Stereoscopy can be enabled in Windows. The sound system used was OpenAL. OIS was the input system. Who created this software?
Ok!
This project has been under development for 2
full years, and still is. It has been entirely
developed by the Instituto de Matematicas de
la Universidad Nacional Autonoma de Mexico.
(That is The Institute of Mathematics of The
Mexican Autonomous National University). Download PageWindows XP/Vista/7 Installer Beta 1.0 "Moni"Finally!Win XP/Vista/7 Self Installer LicenseHIPERBOLIA by UNAM Daniel Arevalo Rodil is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License. Based on a work at www.hiperbolia.com. Manual and Instructions
Installation Instructions for SourcecodeLINUXDependencies: Ogre 1.6.4 or later. OIS. CEGUI. OpenAL. alut or freealut Uncompress tgz file Enter directory type in shell "./tomake" thats the script thats takes care of all compilation Alut warnings will be issued, never mind them If all goes well, enter ./bin directory and type "./hpbStreet" WindowsDependencies: Ogre 1.6.4 or later. OIS. CEGUI. OpenAL (32 or 64). alut. Direct X 9 or OpenGL. Visual Studio 2008 (though other versions may work... im particularly sure 2005 works) Uncompress file wherever you want Open Visual Studio and Create a new C++ empty project On headers right click, choose "add existing item" and load all *.h files in the hiperbolia directory On sources right click, choose "add existing item" and load all *.cpp files in the hiperbolia directory Right click on the project and open its properties. Choose "Release" from the menu at the top Under C++->General in Additional Include Dirs, add the folder where all hiperbolia sourcode is. Afterwards add all necessary directories for the dependecies. That means adding the include dirs of OGRE, OpenAL, OIS, alut and thats about it. Under Linker->General in Additional Linker Libs add the folders where the .lib files for the Dependencies are. Under Linker->Input in Additional Dependencies add the following: If all goes well... building the solution should be a success... If not please let me know!! As i have said, im working on the installer but i haver never in my life done an installer so bare with me! If success... enter your Visual Studio project directory with your file explorer, under the Release folder, there should be an executable .exe file with the name of your project. Copy this executable, to the folder named "bin" inside the hiperbolia folder From that location, "bin", run the program... and the Ogre dialog should appear... If all goes wellIf all has gone well, you should see 5 doors, flying in the middle of nowhere and a post with an spectacular saying welcome to hiperbolia city. To enter a door, put the camera infront of it and type "E". If you enter a new part of the city, there will be an overlay with an explanatory text about this particular world... by pressing "C" you can go to the next dialog... until you enter the world. Mind you, it takes a bit to load the big parts of the city... no more than 2 mins though. Now, the doors at the entrance take you to all five possible worlds in
hiperbolia... from left to right they are: The Hiperbolia Garden, Astray, Ugly and Trua are all interconnected through red energy portals, which you enter through by pressing "E". There are two other worlds, the Necropolis, accesible through Trua, and the Room of Urania, accessible through Astray NOTE Hiperbolia might seem strange and pointless at first, but try flying hyperbolicaly and euclideanly, and seeing what happens. I as the programmer, can tell you Hiperbolia its very strange... but its not easy to see whats going on. (Imagine how many headaches did I achieve to make the easiest things be mathematically correct). For a start go to Astray, and see that you have to turn around 5 times (90 degrees) each around a building in order to be at the place you started... Hope you enjoy it :) back TEXT Hiperbolia UglyTEXT Hiperbolia TruaTEXT Hiperbolia AstrayTEXT Hiperbolia NecroTEXT Videos not possible yet.... codecs are hell. |
|||||||||||||||||||||||||||||
|